In addition, you can create one base skeletal structure and use it over and over again for future characters. When you create a character with Skelegons, you can adjust its skeletal structure at any time. This means you can set up full bone structures for individual characters and load them into a single scene later. What’s more, any Skelegon-based skeletal structure you create for a character is saved with the model. The benefit of this is the ability to set up bones for a character in a Perspective view, using modeling tools such as Drag and Rotate. You create and modify Skelegons in Modeler as if they were polygons and then convert them to bones in Layout. Skelegons are polygons that resemble bones, and eventually they become bones in Layout. And it can! Skelegons often speed the setup of bone structures, because you build Skelegons along with your model as you work in Modeler.
As you worked through the setup of just a few bones for the penguin earlier in this topic, you probably realized that applying bones can be a tedious process.